The Eye has eight charges, with 1d4+4 recharging at dawn. The established powers of the Eye include truesight and using an action to gain the effects of the ring of X-ray vision. The current version of the Eye in D&D 5e has a mixture of random powers and established powers. In the D&D 2e Vecna Lives! campaign, the user of the Eye is always under the effects of the foresight and true seeing spells, they can cast clairvoyance at will, cast eyebite and glassee three times per day, domination once per day, and vision once per week. It had no set powers, as the DM was expected to roll on several magic item tables and determine what abilities it possessed. In Eldritch Wizardry, the Eye of Vecna transformed the user's alignment, so that they became chaotic.
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